Drop in a 30-second gameplay clip. Out comes a self-contained, interactive HTML playable — ready for AppLovin, in minutes.
Six stages, fully automated. Gemini reads the video, decides the mechanic, resolves assets through a cascade, generates the code, and verifies the output before we ship.
Castle Clashers was the imposed demo. The pipeline is the deliverable — point it at a different gameplay video, get a different playable.